Offering and taking redos
Redos are not enforced by the team, save certain circumstances. Staff will not offer them, and this is a decision that most relies on the players.
By default, it is the winner's choice to grant a redo or not. Basically a courtesy from player to player.
If the winner denies it and there is no proof of a crash or hard lag, staff should not override them, even if the loss feels unfair.
When staff can intervene
Staff may enforce a redo (or an equivalent resolution below) when there is proof the losing player crashed or lagged hard.
Examples that can count as proof:
- Confirmed disconnect / crash
- Recording that shows they were unable to act for a large portion of the round
- Other clear evidence they were not actually playing the round
How to resolve it
If a redo is actually warranted, players may solve between themselves, but staff may have to help in clearing battle temp and injures.
In case of a player who lost, ask for a redo, and they fight the 3 rounds again; the capture and injury of the losing player remains the same.
That is, if they rolled a perm in the first fight, they will keep the perm unless they win. If they were captured, they will remain captured if they lose, even if the rolls are different.